Extender U10s

How we treat U10s

Talking

  • Kneel - talk at their level

  • Smile - this is fun

  • Names - learn them all

Praise

  • Specific - praise specific wins

  • Proud - be proud of them

  • Names - use their name

Tweak skills

  • During - do it while they run

  • One thing - focus the group

  • Names - use their name

Correct rudeness

  • Gentle - they are just kids

  • Stories - redirect them

  • Names - use their name

Extender 3 - 60min

13th November, 9-10am

Start time

3X FOCUS:

  • FUN

  • SCORING TOUCHDOWNS

  • STARTING TOUCHDOWNS

9.00 Warm Ups - 7m line and making touches

9.05 Korero - running around all the cones

9.10 Session 1 - Ball grip and Quickees (Chris)

9.22 Session 2 - Touch Game - slide dives count (Scully )

9.34 Session 3 - 2-3 man build in sub box (boxer) - with story

9.45 Session 4 - Velodromes - with story (Ike)

9.55 Korero

10.00 Whakamutunga

Extender 4 - 60min

20st November, 9-10am

Start time

3X FOCUS:

  • FUN

  • STARTING TOUCHDOWNS

  • STOPPING TOUCHDOWNS

9.00 Warm Ups

9.05 Korero

9.10 Session 1 - 2-man (Scully)

9.22 Session 2 - Touch Game (Euge)

9.34 Session 3 - Back-to-back (Clint)

9.45 Session 4 - Defence (Chris / Ike)

9.55 Korero

10.00 Whakamutunga

Extender 5 - 60min

4th December, 9-10am

Start time

3X FOCUS:

  • FUN

  • STARTING TOUCHDOWNS

  • STOPPING TOUCHDOWNS

9.00 Warm Ups

9.05 Korero

9.10 Session 1 - 2-man (Scully)

9.22 Session 2 - Touch Game (Euge)

9.34 Session 3 - Back-to-back (Clint)

9.45 Session 4 - Defence (Chris / Ike)

9.55 Korero

10.00 Whakamutunga

Extender 6: Festival- 60min

11th December, 9-10am

Start time

FESTIVAL DAY!!

2X FOCUS:

  • FUN

08.30 Arrive and set up

09.00 Warm Ups

09.05 Korero - story, wrapping up

09.10 Game 1 - 2-man Relay Race

09.20 Game 2 - Railway Track Relays

09.30 Game 3 - Touch games

09.40 Game 4 - Rock Paper Scissors Champs

09.45 Certificates

10.00 Whakamutunga

COMPLETED SESSIONS

Open Day - 60min

Sunday 16th, 9.00am start, arrive 8.30am

I will be there shortly after 8am to ensure all the fields are set up.

2X FOCUS:

  • FUN

  • SKILLS

08.30 Arrive and set up

09.00 Warm Ups

09.05 Korero

09.10 Station 1 - Slide dives

09.20 Station 2 - Ultimate Tag

09.30 Station 3 - Squishy relays

09.40 Station 4 - Back to backs

09.47 Station 5 - Velodromes

09.55 Korero

10.00 Whakamutunga - handshake

Open Day field layout

Extender 1 - 60min

30th October, 9-10am

Start time

2X FOCUS:

  • FUN

  • RUNNING

08.30 Arrive and set up

09.00 Warm Ups

09.05 Korero - story, cutting corners

09.10 Session 1 - 2 and 3 MAN (Ike start)

09.22 Session 2 - Play some touch! (Scully start)

09.34 Session 3 - Quickee - Slide dives (Chris start)

09.46 Session 4 - Paper Scissors Rock Champs (to finish)

09.55 Korero

0.60 Whakamutunga

Extender 2 - 60min

6th November, 9-10am

Start time

3X FOCUS:

  • FUN

  • SCORING TOUCHDOWNS

  • RUNNING

9.00 Warm Ups - 7m line and making touches

9.05 Korero - Mates vs Friends

9.10 Session 1 - Quickee into slide dives, with stopwatch

9.22 Session 2 - Touch game - slide dives all count

9.34 Session 3 - Railway tracks + defence and touching

9.46 Session 4 - Squishy relays

9.55 Korero - Paper Scissors Stone Champs

10.00 Whakamutunga

SKILL SESSIONS

Back to Back

Goal

Teach the kids to run score or defend.

Set up - 6 cones, 15m x 30m rectangle, with cones on the corners and at half way

  • 2 teams, lined up at half way with you

  • Send 1 attacker and 1 defender

  • Players race around their corner cone, enter the field and try to score

  • Vary the numbers

Key skills

  • Running

  • Scoring

  • Defending

Extensions

  • Change the ratios - 1v2, 2v1

  • Delay the defender

  • Add one plant, so they can quickee

Back to Back

Defence

Goal

Get the kids to learn the position and practice their defence

Set up - 6 cones, 7m apart in a line

  • Kids are grouped into 3s and given a number - 3/2/1

  • Talk through the positions and how 1 guards 1, 2 guards 2 etc

  • Talk through how sometimes we have 1&2 guard 2 for a squeeze defence

  • Kids are given number combinations, they race out to their cones, touch them and race back

  • e.g. 3,2,1 - all 3 race out, touch their cone and return; 5 - 3 & 2 race out to touch their cone; 33 (3s race out and touch both #3 cones);

  • If I call a small number e.g. 5 - do the math and go!

  • If I call a large number e.g. 32 - read the pattern and go!

Key skills

  • Know their number

  • Know who they should be defending

  • Know the channels or gates

  • Make a good touch, right hand, right foot

Extensions

  • Add 21-peel walk-through, to show how numbers work

2-man

Goal

The kids learn 2-man

Set up - 5 cones, 10m apart in a line (2 rows)

  • Teams of 2, line up and work their way to the other end, dumping and splitting left and right

  • Walk them through it, then speed them up

Key skills

  • Planting (squish the banana)

  • Planting with correct hand (split left means plant with left)

  • Quick dummy half

  • Effecting the touch with their free hand

Extensions

  • Make a race

  • Add a stopwatch

2-man

Velodromes

Goal

The kids race each other in a velodrome style, running race

Set up - 3 cones, 10m apart in a line

  • 2 teams (3 per team), line up either side of the middle cone with you, facing opposite directions

  • They race around their end cone, down the other side, around the other end cone and back to the middle cone (where they started)

  • The front player drops off and the other 2 keep running

  • Next lap, the front player drops off and the last players sprint the final lap

Key skills

  • Running and racing

  • Planting

Extensions

  • Add a ball, plant and scoop at the end of each lap

  • After each lap, lead runner lies down and other runners jump him

  • One runner at a time, tag new runner at end of each lap

  • Pop pass at the end of each lap, to new lead runner

Velodromes

Ultimate Tag

Goal

Let the kids run and laugh.

Set up: 1x large square, approx 15m x 15m.

  • Just run and touch, everyone is a tagger

  • When you are tagged, you kneel until the person who tagged you gets tagged, then you can get back up

  • 50/50 tags are settled by paper / scissors / rock

Key skills

  • Running

  • Touching

Extensions

  • N/A

Quickee

Goal

Teach the tamariki how to do a strong quickee with 2 options (outside or inside)

Set up - 1 cone 7m from the tryline and 2 cones on the tryline to score

  • 2 attackers, plant and perform a strong quickee

  • Pair up the kids and use a stopwatch to time them

Key skills

  • Strong plant and split

  • High speed to draw the defender

  • Take the correct option - inside or outside

  • Neutral, negative and positive plant

  • Dummy half, correct foot to the ball

Extensions

  • Add a cone and a stop watch

  • Add a defender

  • Add a pass option

  • Add a second defender

Slide Dives

Goal

Teach them how to slide dive, increase them to 1v1 if needed.

Set up: 5x squares (7m x 7m), with one side as the try line and one side for the defender.

Key skills

  • Range - identify their range from the tryline

  • Frogger - get into position

  • Press - ball onto the ground

  • Motor boat - point of the ball pointing up like boat

  • Mow the lawns - slide along the ground to the tryline

Extensions

  • Slow walk to the line

  • Go faster

  • 1-on-1 with a mate

  • Coach stands at tryline and they slide under his touch

  • 1 on 1 champs

  • With stopwatch - time them and watch them get faster and faster


Railway Tracks

Goal

Teach the kids to run at speed and race as a team.

Set up - 2 rows of cones, 6 in each row, 5m apart - 25m long

  • First child sprints to the first cone and lies flat on the ground

  • Next child springs, jumps the child on the ground and lies at the next cone

  • Continue until all kids cross the last cone

Key skills

  • Running

  • Planting with one hand at speed

Extensions

  • Add a stopwatch

  • Stop and tell a story between races

Squishy Relays

Goal

Teach the kids to run and plant at speed .

Set up - 3 cones in a line, per team (usually 2 teams).

  • Sprint and plant at 1st cone

  • Continue racing to 2nd cone, round it come back and scoop the ball

  • Continue racing back to the line

  • Pass ball to next player

Key skills

  • Running

  • Planting with one hand at speed

Extensions

  • N/A

Squishy Relays